Software Engineer applicants have rated the interview process at Electronic Arts with 3.1 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 64% positive. To compare, the company-average is 61.3% positive. This is according to Glassdoor user ratings.
Candidates applying for Software Engineer roles take an average of 16 days to get hired, when considering 76 user submitted interviews for this role. To compare, the hiring process at Electronic Arts overall takes an average of 22 days.
Common stages of the interview process at Electronic Arts as a Software Engineer according to 76 Glassdoor interviews include:
Phone interview: 31%
Skills test: 16%
One on one interview: 15%
Group panel interview: 14%
Presentation: 10%
Personality test: 5%
Background check: 3%
Drug test: 3%
IQ intelligence test: 3%
Other: 1%
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It was extremely lengthy with 5 1 hr interviews that basically tested system design, API and database knowledge. They got increasingly more difficult and they ended up ghosting me anyway
I applied online. I interviewed at Electronic Arts in Mar 2026
Interview
The process was professional and moved at a great pace. It started with a recruiter screen, followed by a meeting with the hiring manager, and concluded with three panel interviews. Each conversation felt like a genuine peer-to-peer discussion about building high-performance platforms. The recruitment team was very communicative and open throughout the negotiation. Overall, a very positive experience.
I interviewed at Electronic Arts (Redwood City, CA)
Interview
The interview process was good and thorough. It was great to chat about my experience with the hiring manager. The process started with a recruiter screen then a hiring manager interview.