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PSYONIX Gameplay Programmer interview questions
based on 2 ratings - Updated Dec 13, 2022
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Applied online
Applied online
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PSYONIX interviews FAQs
Gameplay Programmer applicants have rated the interview process at PSYONIX with 2.5 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 50% positive. To compare, the company-average is 66.7% positive. This is according to Glassdoor user ratings.
Candidates applying for Gameplay Programmer roles take an average of 21 days to get hired, when considering 2 user submitted interviews for this role. To compare, the hiring process at PSYONIX overall takes an average of 19 days.
Programming test related to gameplay. Interview with 3 senior engineering after the test. HR interview in between. Programming test related to gameplay. Interview with 3 senior engineering after the test. HR interview in between.
I applied online. The process took 3 weeks. I interviewed at PSYONIX (San Diego, CA) in Jan 2018
Interview
I applied online. Got an email back about two weeks later, saying that they would love to have me complete their programming test.
It wasn't too bad, it was just tic tac toe in c++, but with the m n k variation. It said it would take about 4 hours, but I spend a little bit devising an algorithm to cut the win-checking system from O(n^2) down to O(nlog(n)), since I figured they would like that.
I thoroughly tested my program for bugs and errors, and they weren't very direct with how the program should be run, so I took some guesses. Overall, my program ran smoothly, I commented everything and thought it was pretty solid.
After submitting, I didn't hear back for two weeks. I thought this was a little weird, especially considering that after submitting the test, I was told they would let me know once it had been reviewed.
I emailed the point of contact asking for an update after those two weeks later, and was given a reply that said "so sorry, it's been a crazy few weeks, but we've decided to move on to other candidates because your code quality isn't quite up to our standards."
Thats never fun to hear, especially after waiting two whole weeks and creating (what I thought was) pretty solid code. Having problems with my code is understandable; keeping me waiting in pergatory is not as understandable.
So I asked if there was a specific problem, something I had messed up, or a design pattern they didn't like, since that could help me on my future endeavors. There was no reply. That's really frustrating to me. If my code that works well and is efficient isn't up to their standards, I would at least like to know why!
I'll keep this updated on if there is a reply, as that will change my rating. For now, out of the 10+ companies I've had processes with, this has been the least on top of their stuff. Still love the company, just don't think their process is very good as of now.
Interview questions [1]
Question 1
Create a c++ program of standard tic tac toe for two players using nothing but the standard C/C++ library.
Bonus: add implementation for undoing of moves
Bonus: add support for the mnk variation.