If you are a Director-level employee don't do this to yourself... Otherwise, it's great. - Director Riot Games Employee Review

4.0
Aug 19, 2020
Recommend
CEO approval
Business Outlook

Pros

- Some of the most caring and thoughtful, passionate and skilled people I've ever worked with - Riot is built around a heavy focus on its people, it really cares about their comfort and does a lot to try to be a great working environment. (a lot of that isn't accessible during COVID-19, but the spirit is there. - Has made significant strides in addressing press-reported D&I challenges, but has more to do (as does everyone) - Really great products in League of Legends and VALORANT; some true world-class expertise. - If you're at Riot, you want to be on a game team: League of Legends, VALORANT, even Legends of Runeterra. Wild Rift is more painful potentially... IP/Creative is probably good too. You really want to heavily avoid anything relating to the central teams or "publishing". - This company has incredible potential, but see the cons section below as to why it's a problem

Cons

Riot is truly a place that struggles because it scaled too quickly and never figured out its leadership layer correctly. So, all the successes of the company are found in the part of the company that is valuable: GAMES. The current CEO, Nicolo is a good person, who ultimately cares a lot about the company and the employees, but doesn't have what it takes to lead. It's just a sad reality. He doesn't know how to create games (he never has done this), he doesn't know how to hold his publishing team accountable (he built it, it's pretty much all he's done in his career and so he doesn't know how truly terrible it is), he doesn't know how to prioritize or focus (his approach is always the biggest bets, not necessarily the smartest bets and he's been unwilling to change anything materially--it sounds big at first, but it ends in status quo), he doesn't know how to delegate (he holds his decisions close to himself and doesn't even delegate to his leadership team). He doesn't know how to set strategy (he just talks big talks about things that have nothing to do with the historic success of the company and are not even necessarily valuable moves--I'm being vague for Glassdoor... but basically distractions). He's also not your inspiration type leader either--that's ok. but he's very low empathy and pretty arrogant, which makes him gaffe-prone. Under his leadership he has further eroded accountability and has not furthered "rewards" for "risk"--people internally ask themselves "why should I bust-ass for Riot? why don't I just go somewhere else to gain more upside or grow?". Now, the truth of this is: this really mostly matters if you're director level up. If you're an incredible IC or Senior, that wants to make games and you've got a dream job on League, well then take it. It'll make you very happy, you should get paid well, and the game teams are legitimate. It matters for directors up because you're the ones who have to deal with this level of top-level incompetence. Riot refuses to get a handle on their social media and that blows up? Boom, you're now stuck in 1:1 with annoyed sometimes entitled employees. You drive impact and are successful? Well, too bad: there's no real growth for you, or maybe it's all going to be decided behind closed doors anyway. There are no plans to have growth, no true mentorship, no skip-level investment. You only advance when someone else leaves or by luck of the constant incompetent org shuffles. Of course, if you've got a great manager you're in great shape. But basically it's all local, be in a great situation, you're in great shape. This all feels like maybe it's getting better... but it's way too slow and poorly executed and just a failure of the top leadership team. They don't know how to empower or raise. They're mostly working hard and well meaning, but this is literally what happens when people are stretched into roles that they are not equipped to do and rise to their level of incompetence. And it's hurting the company--because the great talent is leaving. The thing is there is no true top-leadership team, it's just a collection of some mostly great leaders that don't have empowerment, it's just the Nicolo show. Here's the deal: - Game teams and R&D: The true magic of Riot. These work well. - Publishing: led by a truly bad leader who doesn't know what he's doing; no accountability. Ridiculously over-funded to the detriment of other parts of the company that need the resources--with not much to show for it (I know, Riot can do pretty awesome marketing, but that STARTS on the game team, or succeeds despite this organization because of a few heroes) - Central Tech/Riot GO/Central Platform: Really concerning implementation of an idea that could work, but because of bad tech choices, or leadership decisions and the way they are placed is a bit of a mess. Getting better, but concerning. - HR&Finance, etc.: Both hilariously over-funded and under-funded at the same time. These teams were historically dis-empowered at Riot and so have so much org/tech debt. They struggle to pay it off with their team staff sizes and meanwhile were over-funded historically, but mismanaged, so it's a weird game here. Also, company culture wants to ignore this stuff. It sucks. - IP/Creative: IP is important, but under-funded; focus should be on games, but is instead getting pulled into other things that are distractions. Can't mandate, always has to partner. Historically was a very weak team with struggling leadership, now doing significantly better.

Explore other reviews about Riot Games

5.0
Mar 21, 2026
Recommend
CEO approval
Business Outlook

Pros

Best games in the industry, top tier talent, solid pay, strong wlb and flexible organization. Lots of opportunities to drive impact and realize your vision.

Cons

Relationship based organization means that there's alot of meetings and some orgs are in a far worse state than others. Increased trend of layoffs.

2.0
Feb 3, 2026
Recommend
CEO approval
Business Outlook

Pros

Ambitious company willing to take bold risks and invest in large ideas. It attracts strong talent from diverse backgrounds, and the people I worked with were generally humble, kind, and highly capable. The on-campus environment is especially supportive for early-career developers or those relocating, offering many opportunities to build community across teams. Benefits are competitive, including strong bonuses, generous matching, mental health support through online therapy, gym or fitness reimbursements, and charitable matching. There are also frequent morale-boosting and social events for those who enjoy a more active campus culture.

Cons

Limited growth opportunities and a significant gap in communication and transparency between leadership and individual contributors across multiple teams. Earlier in my time there, the culture encouraged psychological safety—asking questions and raising concerns was supported when goals or management styles were unclear. Following financial challenges, that culture noticeably shifted. I observed employees being discouraged or penalized for asking reasonable questions about timelines, and individuals were held responsible for missed deadlines despite approval bottlenecks caused by sudden and excessive micromanagement. Over time, trust eroded across teams and disciplines. I personally experienced an environment that felt unsafe and, at times, discriminatory. Attempts to address these concerns through HR were ineffective, as responses consistently aligned with leadership rather than focusing on rebuilding trust. Feedback from leadership was often delivered privately in ways that felt personal rather than professional. Employees who raised concerns with HR were later laid off, and much of the HR team departed shortly afterward. Overall, the experience was distressing, and based on this, I would not recommend the company as a workplace.

5
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